El escritor Marc Laidlaw filtra la historia de Half-Life 3 PC


En efecto. Esto no es fantasía. El escritor Marc Laidlaw ha filtrado la historia principal de Half-Life 3, después de su escritura 10 años atrás, ya que el contrato de confidencialidad para la historia ha expirado.

¿Y vosotros? ¿Qué pensáis sobre la historia? ¿Tendría el juego futuro?

Texto original:

"Dearest Player,

I hope this letter finds you well. I can hear your complaint already, "Gordon Freeman, we have not heard from you in ages!" Well, if you care to hear excuses, I have plenty, the greatest of them being I've been in other dimensions and whatnot, unable to reach you by the usual means. This was the case until eighteen months ago, when I experienced a critical change in my circumstances, and was redeposited on these shores. In the time since, I have been able to think occasionally about how best to describe the intervening years, my years of silence. I do first apologize for the wait, and that done, hasten to finally explain (albeit briefly, quickly, and in very little detail) events following those described in my previous letter (referred to herewith as Episode 2).

To begin with, as you may recall from the closing paragraphs of my previous missive, the death of Eli Vance shook us all. The Research & Rebellion team was traumatized, unable to be sure how much of our plan might be compromised, and whether it made any sense to go on at all as we had intended. And yet, once Eli had been buried, we found the strength and courage to regroup. It was the strong belief of his brave daughter, the feisty Alyx Vance, that we should continue on as her father had wished. We had the Arctic coordinates, transmitted by Eli's long-time assistant, Dr. Judith Mossman, which we believed to mark the location of the lost research vessel Borealis. Eli had felt strongly that the Borealis should be destroyed rather than allow it to fall into the hands of the Combine. Others on our team disagreed, believing that the Borealis might hold the secret to the revolution's success. Either way, the arguments were moot until we found the vessel. Therefore, immediately after the service for Dr. Vance, Alyx and I boarded a helicopter and set off for the Arctic; a much larger support team, mainly militia, was to follow by separate transport.

It is still unclear to me exactly what brought down our little aircraft. The following hours spent traversing the frigid waste in a blizzard are also a jumbled blur, ill-remembered and poorly defined. The next thing I clearly recall is our final approach to the coordinates Dr. Mossman has provided, and where we expected to find the Borealis. What we found instead was a complex fortified installation, showing all the hallmarks of sinister Combine technology. It surrounded a large open field of ice. Of the Hypnos itself there was no sign…or not at first. But as we stealthily infiltrated the Combine installation, we noticed a recurent, strangely coherent auroral effect–as of a vast hologram fading in and out of view. This bizarre phenomenon initially seemed an effect caused by an immense Combine lensing system, Alyx and I soon realized that what we were actually seeing was the research vessel Borealis itself, phasing in and out of existence at the focus of the Combine devices. The aliens had erected their compound to study and seize the ship whenever it materialized. What Dr. Mossman had provided were not coordinates for where the sub was located, but instead for where it was predicted to arrive. The vessel was oscillating in and out of our reality, its pulses were gradually steadying, but there was no guarantee it would settle into place for long–or at all. We determined that we must put ourselves into position to board it at the instant it became completely physical.

At this point we were briefly detained–not captured by the Combine, as we feared at first, but by minions of our former nemesis, the conniving and duplicitous Wallace Breen. Dr. Breen was not as we had last seen him–which is to say, he was not dead. At some point, the Combine had saved out an earlier version of his consciousness, and upon his physical demise, they had imprinted the back-up personality into a biological blank resembling an enormous slug. The BreenGrub, despite occupying a position of relative power in the Combine hierarchy, seemed nervous and frightened of me in particular. Wallace did not know how his previous incarnation, the original Dr. Breen, had died. He knew only that I was responsible. Therefore the slug treated us with great caution. Still, he soon confessed (never able to keep quiet for long) that he was himself a prisoner of the Combine. He took no pleasure from his current grotesque existence, and pleaded with us to end his life. Alyx believed that a quick death was more than Wallace Breen deserved, but for my part, I felt a modicum of pity and compassion. Out of Alyx's sight, I might have done something to hasten the slug's demise before we proceeded.

Not far from where we had been detained by Dr. Breen, we found Judith Mossman being held in a Combine interrogation cell. Things were tense between Judith and Alyx, as might be imagined. Alyx blamed Judith for her father's death…news of which, Judith was devastated to hear for the first time. Judith tried to convince Alyx that she had been a double agent serving the resistance all along, doing only what Eli had asked of her, even though she knew it meant she risked being seen by her peers–by all of us–as a traitor. I was convinced; Alyx less so. But from a pragmatic point of view, we depended on Dr. Mossman; for along with the Borealis coordinates, she possessed resonance keys which would be necessary to bring the vessel fully into our plane of existence.

We skirmished with Combine soldiers protecting a Combine research post, then Dr. Mossman attuned the Borealis to precisely the frequencies needed to bring it into (brief) coherence. In the short time available to us, we scrambled aboard the ship, with an unknown number of Combine agents close behind. The ship cohered for only a short time, and then its oscillations resume. It was too late for our own military support, which arrived and joined the Combine forces in battle just as we rebounded between universes, once again unmoored.

What happened next is even harder to explain. Alyx Vance, Dr. Mossman and myself sought control of the ship–its power source, its control room, its navigation center. The ships's history proved nonlinear. Years before, during the Combine invasion, various members of an earlier science team, working in the hull of a dry-docked vessel situated at the Aperture Science Research Facility in Michigan, had assembled what they called the Bootstrap Device. If it worked as intended, it would emit a field large enough to surround the ship. This field would then itself travel instantaneously to any chosen destination without having to cover the intervening space. There was no need for entry or exit portals, or any other devices; it was entirely self-contained. Unfortunately, the device had never been tested. As the Combine pushed Earth into the Seven Hour War, the aliens seized control of our most important research facilities. The staff of the Borealis, with no other wish than to keep the ship out of Combine hands, acted in desperation. The switched on the field and flung the Borealis toward the most distant destination they could target: Arctica. What they did not realize was that the Bootstrap Device travelled in time as well as space. Nor was it limited to one time or one location. The Borealis, and the moment of its activation, were stretched across space and time, between the nearly forgotten Lake Huron of the Seven Hour War and the present day Arctic; it was pulled taut as an elastic band, vibrating, except where at certain points along its length one could find still points, like the harmonic spots along a vibrating guitar string. One of these harmonics was where we boarded, but the string ran forward and back, in both time and space, and we were soon pulled in every direction ourselves.

Time grew confused. Looking from the bridge, we could see the drydocks of Aperture Science at the moment of teleportation, just as the Combine forces closed in from land, sea and air. At the same time, we could see the Arctic wastelands, where our friends were fighting to make their way to the protean Borealis; and in addition, glimpses of other worlds, somewhere in the future perhaps, or even in the past. Alyx grew convinced we were seeing one of the Combine's central staging areas for invading other worlds–such as our own. We meanwhile fought a running battle throughout the ship, pursued by Combine forces. We struggled to understand our stiuation, and to agree on our course of action. Could we alter the course of the Borealis? Should we run it aground in the Arctic, giving our peers the chance to study it? Should we destroy it with all hands aboard, our own included? It was impossible to hold a coherent thought, given the baffling and paradoxical timeloops, which passed through the ship like bubbles. I felt I was going mad, that we all were, confronting myriad versions of ourselves, in that ship that was half ghost-ship, half nightmare funhouse.

What it came down to, at last, was a choice. Judith Mossman argued, reasonably, that we should save the Borealis and deliver it to the resistance, that our intelligent peers might study and harness its power. But Alyx reminded me had sworn she would honor she father's demand that we destroy the ship. She hatched a plan to set the Borealis to self-destruct, while riding it into the heart of the Combine's invasion nexus. Judith and Alyx argued. Judith overpowered Alyx and brought the Borealis area, preparing to shut off the Bootstrap Device and settle the ship on the ice. Then I heard a shot, and Judith fell. Alyx had decided for all of us, or her weapon had. With Dr. Mossman dead, we were committed to the suicide plunge. Grimly, Alyx and I armed the Borealis, creating a time-travelling missile, and steered it for the heart of the Combine's command center.

At this point, as you will no doubt be unsurprised to hear, a Certain Sinister Figure appeared, in the form of that sneering trickster, G-Man. For once he appeared not to me, but to Alyx Vance. Alyx had not seen the cryptical schoolmarm since childhood, but she recognized hi, instantly. "Come along with me now, we've places to be and things to do," said G-Man, and Alyx acquiesced. She followed the strange grey man out of the Borealis, out of our reality. For me, there was no convenient door held open; only a snicker and a sideways glance. I was left alone, riding the weaponized research vessel into the heart of a Combine world. An immense light blazed. I caught a cosmic view of a brilliantly glittering Dyson sphere. The vastness of the Combine's power, the futility of our struggle, blossomed briefly in my awareness. I saw everything. Mainly I saw how the Borealis, our most powerful weapon, would register as less than a fizzling matchhead as it blew itself apart. And what remained of me would be even less than that.

Just then, as you have surely already foreseen, the Vortigaunts parted their own checkered curtains of reality, reached in as they have on prior occasions, plucked me out, and set me aside. I barely got to see the fireworks begin.

And here we are. I spoke of my return to this shore. It has been a circuitous path to lands I once knew, and surprising to see how much the terrain has changed. Enough time has passed that few remember me, or what I was saying when last I spoke, or what precisely we hoped to accomplish. At this point, the resistance will have failed or succeeded, no thanks to me. Old friends have been silenced, or fallen by the wayside. I no longer know or recognize most members of the research team, though I believe the spirit of rebellion still persists. I expect you know better than I the appropriate course of action, and I leave you to it. Expect no further correspondence from me regarding these matters; this is my final episode.

Yours in infinite finality,

— Gordon Freeman, Ph.D."

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31 comentarios

26 de agosto de 2017 - 13:10
#3 ABCA98
Primero: No, no es la historia de Half-Life 3. Es la historia del Episodio 3 del HL2. No se a qué viene el gif del hype sabiendo que oficialmente hasta el ex-guionista da por perdida la posibilidad de crear el juego, más sabiendo la fuga de cerebros que se ha producido en Valve últimamente.

85 2 3

26 de agosto de 2017 - 13:15
Bueno chicos, pues se acabó. Comenzando con DiCaprio ganando un óscar y un polaco yendo al espacio, la memetástica historia de HL3 toca a su fin.

38 3

26 de agosto de 2017 - 13:27
Eso de los HYPE THRUSTERS...

Lo entendería si significara que el juego (que como bien dice @abca98 es el Episodio III de HL2, NO HL3) iba a salir, pero esto solo se ha publicado porque el contrato de confidencialidad con Valve ha expirado y aún así ha tenido que formularlo como si fuera un fanfic porque Valve tiene aun los derechos de Half Life. Y esta historia es, a no ser que Valve cambie MUCHO en estos años, el único tipo de conclusión que vamos a tener.

22 0

26 de agosto de 2017 - 13:15
Dejo aqui la adaptación de el texto con todo bien colocado

11 0

26 de agosto de 2017 - 13:46
#8 ABCA98
#7 @thegermanfucker La idea es preciosa, pero esto de aquí es guión del Episodio 3, no de Half-Life 3. Y es gracioso porque acaba en un cliffhanger, así que tampoco sabemos como continuaría, pero vamos que si no fuera así no sería un Half-Life.

En resumen: seguimos sin saber nada de HL3 aparte de que Alyx podría ser un nuevo agente de G-man. Pero eso la deja a la altura de Adrian Sephard, que debe estar muerto de asco a estas alturas de la película.

11 0 1

26 de agosto de 2017 - 13:07
Me encanta ese ultimo parrafo... Porque no es un cierre a la historia, sino una petición a los fans. Habla de como a lo largo del tiempo el equipo de Valve cambio, tanto en personas como en prioridades de la compañia, pero que a pesar de ello el deseo de HL3 todavía no había muerto (de ahí lo de "rebeldía"). De que a pesar de todo, aun tiene la esperanza de que, de una manera u otra, esta historia tiene la visualización que merece.

Llegue a cumplirse su sueño o no, este es un agridulce final, pero mejor que ninguno.

Hasta más ver, Freeman.

12 2

26 de agosto de 2017 - 16:53
"no llores porque terminó sonríe porque sucedió"

8 0

26 de agosto de 2017 - 15:22
#10 @mrnocilla 2ª Parte:

Es triste la verdad, como decía @VICGAL96 el último párrafo narra como valve a cambiado mucho en este tiempo, y que deja en nuestras manos el futuro de la saga, triste la verdad, ojalá se vayan a la bancarrota con el puto cs y dota (lo cual dudo), y eso que soy fan del CS

Me consuela que al menos se como acaba la historia, o como debió acabar. Y aunque sea solo el final que Marc habría escrito, es el guionista principal de toda la saga, así que a mi me vale como final "oficial"

6 0

26 de agosto de 2017 - 13:41
#3 @abca98 Creo que olvidas el hecho de que después de toda la comunidad de fans que ha reunido el juego es muy muy muy probable que en un futuro no muy lejano veamos a unos fans que consigan recrear este guión en un videojuego sin perder la esencia ni la ambientación de Half Life.
Esto no lo veo como un "nunca veremos Half Life 3", sino como un "Ahora sí que veremos Half Life 3".

7 3 1

27 de agosto de 2017 - 13:06
#22 @mmiiqquueell Oh... Pobre...
No acepta que half life ha muerto para siempre. No quiere ver la realidad :(

8 4 1

26 de agosto de 2017 - 15:21
Como ha dicho por ahí @SNORLAXBURLAO, Vrutal, date vidilla con tus noticias, que esto se sabe desde hace días

Pero si, como decía alguien nada de hype, todos los guionistas principales de la saga han dejado valve en los últimos años así que ya podéis ir olvidándolo, ganan demasiado dinero con steam y sus juegos "árboles de dinero" como para arriesgarse a hacer un juego "normal", es demasiado esfuerzo por una cantidad de dinero que pueden conseguir con steam y sus juegos multiplayer sin siquiera mover un dedo.

3 0 1

26 de agosto de 2017 - 16:50

Hasta siempre, memes de Half Life 3

4 1

26 de agosto de 2017 - 21:32
#15 ABCA98
#14 @stephanperalvo Platinum end. Creo.

2 0

27 de agosto de 2017 - 10:36
#17 @mmiiqquueell Valve no está trabajando en ningún juego de Half Life, y lo han dicho varias veces. Es un guión "rechazado", sí, pero porque de momento se ha rechazado continuar la historia, ya no queda en Valve ninguno de los guionistas.

3 1 1

30 de agosto de 2017 - 19:52
#29 @mmiiqquueell Estamos hablando de los ep de HL2, no de HL3 que por cierto, el ep 3 se confirmó hace años y aun no ha salido a la luz. Por otro lado, ya han sido varios los que trabajaban en valve, en franquicias como Half Life y Portal, que han abandonado la empresa como Jay Pinkerton, Chet Faliszek y Erik Wolpaw. Busca tu la información y de paso, busca una noticia de hace un tiempo donde el mismo Gabe Newell confirmaba que ya no le interesaba crear juegos de 1 solo jugador haciendo una clara mención a Half Life. Aquí te dejo un pequeño cacho de esa noticia:
"No hay que encasillarse en eso: ser bueno en diseñar niveles de Half-Life ya no es tan valioso como el diseño de experiencias multijugador sociales"

2 1

29 de agosto de 2017 - 00:25
Había leido esto hace unos 2 días en una página poco conocida pero penseé que era fake ... y resulta ser verdad, quien lo diría.

1 0

28 de agosto de 2017 - 12:44
#26 @mmiiqquueell
Muchos guionistas ya hablaron del abandono de HL y que nunca existió un HL3 sino continuar HL2 por medio de ep y que el final de cada ep acabase de forma incierta como el final del ep 2 o ¡Mira! el de este supuesto "fanmade" algo que tampoco es cierto, de ser un fanmade como dices no tendría porque haber cambiado los nombres.
Por otro lado el mismo Gabe Newell ya dijo que no le interesaba seguir trabajando en Half Life por ser juegos de un solo jugador, prefería hacer juegos multijugador.
Si no quieres abrir los ojos a una realidad, allá tu.
Half Life es una saga ya muerta.

3 2 1

30 de agosto de 2017 - 20:00
#29 @mmiiqquueell Pero bueno, paso de seguir discutiendo porque está claro que no vamos a llegar a un punto intermedio. Tu vas a seguir pensando que Half Life 3 saldrá algún día y yo no. Vamos a dejarlo así, y más ahora que has empezado con insultos haciendo alusión a mi nombre.

1 1 1

27 de agosto de 2017 - 00:07
#3 @abca98 La gente se ha precipitado a decir las cosas sin entender, esto recuerda a cuando salio Crash y todos decían que era exclusivo de PS4 cuando en realidad ya sabemos que saldrá para XONE. Lo que ha pasado es simplemente que ha publicado SU propuesta de guion para EP3 a modo de FANMADE, no tiene nada que ver con el juego que esta trabajando VALVe, pues simplemente es un guión rechazado o que tendrá parecidos. La gente se ha subido por las paredes diciendo que ha sido abandonado y que al final se coloca como un pequeño resumen por su abandono cuando en realidad 24 horas después se ha desvelado todo el entuerto formado por los paranoicos Fans. Yo también perdí la cabeza pero tras leer es solo su historia a modo de FANMADE que debido al error lo ha borrado de su web.

3 3 1

29 de agosto de 2017 - 11:53
#27 Pero por qué no lees la información pedazo de pepino!. Ningún guionista ha dicho que se haya abandonado el proyecto, eso te lo has inventado, luego lo de FANMADE con los nombres cambiados es el original de MARC L. que lo hizo para evitar copyright y que VALVe le demandara (que la gente haya copiado el texto y cambiado los nombres por los del juego es otra historia, puedes comprobarlo en su blog). Por otro lado Gabe dijo que gano más en 1 año de DOTA 2 que en 15 de saga Half-Life. De momento VALVe no ha confirmado el desarrollo de HL3 pero tampoco su cancelamiento o abandono, lo único que sabemos es sobre los guionistas y otros empleados de los cuales todos se contradicen, de manera que podría ser una estrategia de Gabe. Solo podemos esperar.

1 1 2

28 de agosto de 2017 - 12:15
#25 En ningún momento se ha mencionado el abandono de la saga. El guionista Marc Laidlaw solo ha publicado su guion modificado (del supuesto EP3 "SU GUION RECHAZADO") a modo de FANMADE, que ademas menciona que VALVe está trabajando con otro personal para seguir la historia. Si vemos un HL3 no sera pronto pero deja claro que la compañía sigue trabajando en ello a pesar del desafortunado desenlace del EP2 que complica las cosas para escribir un nuevo guion y continuar la saga. En serio, no se que entiende la gente al leer las noticias. Igual en memondo (Vrutal) han leído el titulo y copiado el texto sin leer y entender la noticia completa. Vrutal no es una fuente fiable para noticias.

1 1 1

27 de agosto de 2017 - 13:03
#24 EL_CID_1994
#23 @mmiiqquueell Con lo de Buck me refiero al youtuber Buck Fernandez que ayer hizo un video hablando sobre ese juego.

0 0

27 de agosto de 2017 - 13:00
#19 @el_cid_1994 No, no he visto el video ese ni se que es ni nada....
A buenos juegos, ese era un buen juego cuando estaba en ALPHA, fue llegar a BETA e irse a la mierda todo. Pues puestos asi hay muchos juegos (Destrega, Blitter Boy, Kula world, Treasures of the Deep, StarBlade, ....) y muchos mas asi, molaria ver una versión HD de estos juegos. Kula World no tiene secuela aunque hay un clon con "mejores" graficos, y de Treasures of the deep hay su equivalente que seria Subnautica.

0 0 1

27 de agosto de 2017 - 01:24
Bueno. Ahora a esperar 13 años o más para la siguiente sinopsis.

1 1

27 de agosto de 2017 - 00:25
#19 EL_CID_1994
#18 @mmiiqquueell ¿Has visto el video de Buck, verdad? Pero me refería a buenos juegos y conocidos, por ejemplo, el F-Zero.

0 0 1

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